Wednesday, August 19, 2026

Marvel failed the X-Men long ago, yet Collider thinks it's only recently this happened

Collider argues that Marvel is now failing the X-Men, as if it hadn't already happened, though it's interesting they take issue with one of the most overrated, pretentious leftist writers of modern times, Gail Simone, in their look at what she wrote in recent X-Men stories. The article doesn't begin well:
Comic books have come a long way since their advent in 1933, but they have evolved significantly over the last ten years as the industry has grappled with writing stories in a post-Comicsgate era. Still, some of the most celebrated titles have found themselves falling into familiar and oftentimes uncomfortable patterns.
When the writer starts subtly blaming Comicsgate, something's obviously gone wrong. That's just a distraction reducing the seriousness of the subject.
Few writers embody this evolution more uniquely than Gail Simone, whose early commentary helped redefine how gender and agency are understood in mainstream superhero media. In 1999, prior to her professional writing debut, Simone launched the website "Women in Refrigerators," coining a phrase that forever altered comic book criticism. Sparked by the infamous death of Kyle Rayner’s girlfriend Alexandra DeWitt (who was murdered and stuffed into a refrigerator in Green Lantern #54) the term described a pervasive industry trope where female characters were routinely killed, maimed, or otherwise de-powered purely to advance the emotional arcs of male heroes.

Simone’s sharp critique propelled her into the industry itself, where she swiftly became a powerhouse writer for both DC and Marvel, crafting acclaimed runs on titles like Birds of Prey, Wonder Woman, and even Deadpool while proving that female characters could anchor the same complex narratives as their male peers.

That legacy makes the last two years of her run on Uncanny X-Men all the more jarring. As the first woman to be the mainline’s sole writer, Simone benefited from a degree of “plot armor,” so to say, which allowed her early missteps to be given a pass. However, this run has slowly become a depressing descent into the very creative pitfalls she spent decades dismantling.

Rather than propelling the mutant flagship forward, Simone's work succumbs to clunky prose, dated characterizations, and a frustrating reliance on regressive tropes that feel out of character for not only the franchise, but Simone as a writer. Perhaps most glaring is how the narrative falters under the weight of subtle microaggressions and tone-deaf interpersonal dynamics, which begets the question of how an icon of feminist comic commentary could deliver a story so strangely out of step with her own established standard.
Unfortunately, she continued to work with DC even as they performed many of the same offensive acts she was supposedly against, and even her work on Birds of Prey may have contained allusions to Identity Crisis and Infinite Crisis, which dampens the impact of whatever she was supposedly trying to reverse. It's also worth considering her real life politics are another contradiction that make a joke out of her alleged mission. Even the artwork in some of her later projects became noticeably bad. So why do they suddenly say she's stumbled into "creative pitfalls"? She was sadly always a left-wing phony, and her attacks on J.K. Rowling only made things worse. And the writer appears to have forgotten one more chilling trope: when a girl is turned into a villainess for the sake of it. Another something I don't think Simone ever made a convincing effort to dismantle in her scriptwriting, and she never made a convincing effort to give ladies a complex narrative to rival the male cast members.
The most immediate, and perhaps least egregious, casualty of this run is the regression of Rogue and Gambit, whose iconic relationship is flattened into a hollow caricature. Rather than leading the team as a formidable leader in her own right, Rogue is reduced to little more than a domestic "tradwife" existing solely in relation to her husband. It quickly becomes evident that the narrative prioritizes making Gambit look effortless and cool instead of allowing Rogue to command respect as an actual leader.
Let me get this straight. The writer believes Simone turned Rogue into a "conservative" stereotype? Something tells me the columnist's not being altruistic. Besides, Rogue's potential as a character was damaged 3 decades ago, and Scott Lobdell could be considered the culprit. It's one thing to pair up 2 superhero figures, but another to do it in such sloppy fashion as Lobdell did it, which undermined characterization. It's interesting though, that the woman who wrote this Collider item actually feels Simone's doing stuff that's allegedly anathema to a leftist agenda, when she claims there's "microaggressions" in the script, and the talk of a "tradwife" also gives strong clues where this is really going.
Rogue's dialogue (and Remy's, admittedly) is weighed down by heavy-handed, exaggerated Southern phonetics that read more like mocking stereotypes than authentic regional voices. Compounding this domestic imbalance is the awkward insertion of Calico; forcing an infantilized teenage mutant into their immediate living situation pushes Rogue further into a suburban foster-parent trope, taking her even further away from the frontlines of mutant leadership. The narrative comes across as off-putting as Calico is written in a deeply juvenile way which includes seeing the teenage mutant crawling into bed with Rogue and Remy — a couple she has only known for a few months.

This superficial obsession with making Gambit look cool constantly sacrifices basic narrative logic for cheap, unearned hype
. A glaring example occurs during a major battle sequence in Uncanny X-Men #32, where Remy abruptly transforms into the "Wyvern" — a monstrous form that has been teased relentlessly for nearly ten issues and hyped up on promotional art. Instead of delivering a dramatic, satisfying payoff to all of that teasing, the transformation arrives suddenly at a moment that makes little sense within the flow of the story.
The panel they presented doesn't show Gambit in bed while Calico's there, and Rogue's role in that segment is clearly meant to play something like a big sister figure who cheers up a protege who'd been suffering from a nightmare. I don't find Simone's writing appealing today, but it sounds like the columnist's looking for cheap excuses to tear down on motherhood/sisterhood. Nor does it show Gambit looking cool, which I assume means he's battling baddies. But that's not what happens in the material I've seen so far. In any case, if the writer's delegitimizing Gambit as a character by acting as though he's a real person, she's just perpetuating the rock bottom lapse in logic that's been going on for decades.
Most striking is the treatment of Monet St. Croix, a Black Muslim woman whose established characterization has always centered on bodily autonomy and a fierce opposition to incarceration. Reducing her to the temporary warden of Graymalkin — a fascist concentration camp where mutants are detained until human authorities arrive — completely guts the core of her identity, reframing a hero of liberation as an enforcer of state-sanctioned violence.
Monet, from what I know, was not created as a Muslim adherent in 1994. I think it was Peter David who was allowed to force that retcon onto the former Generation X cast member, 15 years ago. What occurred is similar to how heterosexual characters like Obsidian in Infinity Inc. were retconned into homosexual characters. What happened to Monet is atrocious in the extreme, and that the columnist appears to be fine with that also speaks volumes. In the Islamic world, women are treated as 2nd class citizens, and we're being lectured about "bodily autonomy" and opposition to incarceration? I'm sorry, but what's written sounds so deliberate, and again, like a lecture. If the writer's going to take such an accepting view of the Religion of Peace, then this article is politically motivated, though it does have some eyebrow raising details to tell:
Another recurring pattern in Simone’s Uncanny X-Men run is the abundance of cultural insensitivity and subtle microaggressions woven into the dialogue. Asian characters are routinely subjected to lazy, exoticized tropes. Of note, Logan casually refers to the young Japanese mutant Deathdream as a "manga kid,” which Simone glibly responded to criticism by framing it as Wolverine “incorrectly” calling him that. This casual bias rears its head again with Calico’s most recent interactions with Pietro Maximoff. Calico treats Pietro — a character of Romani heritage and a man of color — with a smug, condescending superiority (despite being in a moment of crisis), dismissively refusing to even view him as a true mutant.

Rather than celebrating the rich diversity that has long defined the franchise, these characterizations alienate readers, reducing an ambitious flagship era to a series of uncomfortable missteps. While there is some narrative explanation for Calico’s behavior, it is nevertheless jarring to see a blue-eyed, blonde-haired white woman othering a character who is, historically, the son of a Holocaust survivor. Coupled with the optics of tethering her to the franchise’s most cookie-cutter Southern couple, it feels as though Simone is doubling down on an inherent and accepted bias about Southern ideals.

Watching an industry titan like Gail Simone, whose entire legacy was built on dismantling harmful tropes, fall into these exact creative traps is a deeply disheartening turn for modern comic criticism — especially as she argues with fans of her writing on social media. Yet this failure does not rest solely on her shoulders; Marvel shares equal responsibility for allowing one of its most iconic flagships to languish without editorial discipline or vision.
Honestly, it's hardly a surprise if Simone doesn't respect any of the better qualities of X-Men from the past. Let's recall said quality definitely collapsed since the early 2000s, along with cohesion of continuity, and characterization. But truly, Simone never "dismantled" any harmful tropes, and she added insult to injury for the Atom by fully accepting the assignment of writing a DEI-pandering character of Asian background shoehorned into Ray Palmer's costume in 2006. It was cancelled about 2 years later, and 2 decades later still, nobody cares about a social justice pandering production. But if Simone really is resorting to harmful tropes, should this be a surprise? What it can suggest is that, if she was part and parcel of DC and Marvel's earlier embarrassments, and never took issue with what DC did to any female character not written by her, then she never had faith in her alleged positions to begin with. No wonder she's so overrated.

Since the X-Men is a subject, here's also an article on IGN telling why the X-Men don't have a role in a Wolverine video game:
While there are many mutants famous for being members of the X-Men in Marvel’s Wolverine, in the video game’s story the X-Men do not exist. Rather, Logan is a former member of Team X, the mutant black ops unit that includes the likes of Sabretooth and Mystique. Yes, Jean Grey is in the game, but she is not part of any group called the X-Men because it hasn't been formed yet. Put simply, don’t expect Cyclops to turn up in his comic accurate suit, dropping from the Blackbird under orders from Professor X back at the X Mansion.

But why? Why not have the X-Men exist in Marvel’s Wolverine? In an interview with IGN, narrative director Walt Williams said Insomniac was keen for the mutants in the game to not have a safe place to go to, to not benefit from being superheroes, but rather remind players that mutants exist on the outside — and Wolverine himself, who this game is all about, is perhaps the biggest outsider of them all.

“So Team X is canonical,” Williams began. “It is Logan's first team in his history. It was a black ops team from the '70s made up of wetworks mutant workers. So in telling Wolverine's story, we wanted to bring it back to the beginning of where his story really began in that long string of teams. Because as we know, he's been a member of many teams by this point in his 50-plus year history.
Well that's part of the problem with the comics since the early to mid-2000s, if we take the terrible Brian Michael Bendis' work on Avengers as an example. Several mainstay characters were dropped in favor of hilariously obvious choices like Wolvie and Spider-Man, with Scarlet Witch the biggest victim of jettisoning, yet the same people doing these interviews don't take an objective view of that, and it's no excuse for forcibly omitting his own team from reference. If they want to make this game a solo adventure, so be it, but I don't see why the X-Men have to be downplayed, or written out that forcibly.
“But really what we were looking to do is, because superheroes have become so mainstream at this point in just pop culture and everything through TV shows, comics, movies and everything, that even especially with our own Spider-Man games, these are characters with superpowers that a lot of the world has accepted, that they are celebrated. They have parades, they are honored and stuff. But mutants at the core are outsiders, even within the Marvel universe.
He acts like this has to be the norm at all times, and cannot be changed. Another decided problem. It's exactly what led to the Spider-marriage being thrown out with bath water 2 decades ago, and Mary Jane Watson paying a heavy price in the process.
It’s a detailed answer to a question that fans have been wondering about ever since Marvel’s Wolverine was revealed. And so, while you’ll get co-op gameplay with Jean Grey, she’s not in the story as Marvel Girl or wearing a suit we’ve seen from the X-Men comics. And without the X-Men knocking about, Logan and Jean are free to explore their own romantic relationship — assuming the game itself goes that far — free from Cyclops’ death stare.

Indeed, Williams confirmed to IGN that there is no Logan, Jean, and Scott Summers love triangle at play in Marvel’s Wolverine.

“I don't want to get too much into spoilers because obviously there's a whole story that we want everyone to experience as they play through it,” Williams said. “But I think it's safe to say that we are focusing on just Logan and Jean's relationship in Marvel's Wolverine.”
Gee, so that's what is considered a big deal? Up to the turn of the century, I can't recall if Wolverine was ever seriously seen pursuing a relationship with Jean, and Chris Claremont wrote Logan noticing she and Scott were an item in the late 70s, to the point where Logan quietly discarded some flowers he'd brought her in a trash bin at a hospital when Cyclops was around. It was only when Mark Millar being helming Ultimate X-Men that all of a sudden, exploring a love triangle became a big deal, because in this alternate universe, practically depicting Logan as morally bankrupt was somehow a great idea. But that alternate universe line was little more than one of the most overblown tales of its sort, and came at a time when mainstream was declining.

And it's a shame we once again have examples of MSM sources not admitting the X-Men went downhill long ago.

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Monday, August 17, 2026

New Venom being set up using old character, who's now being called "amazing" in another pointless Spidey spinoff

IGN says Marvel, already having done Mary Jane Watson enough damage in recent Spider-Man storylines, is now putting Eddie Brock back together with the symbiote, and putting a member of Spidey's rogues gallery in another symbiote, in preparation for a miniseries spinoff called - surprise, surprise - "the Amazing Venom":
Marvel is in the midst of the Queen in Black crossover, which sees the world caught in the middle of a destructive conflict between Asgardian death goddess Hela and the symbiote god Knull. It's a watershed moment for Venom, Carnage, and every other character connected to the symbiote family. And it goes without saying that the landscape of the Spider-Man franchise will look much different when all is said and done.

Part of that involves the launch of a new monthly Venom series that sees Eddie Brock reunite with his beloved symbiote at long last. But there's also a new spinoff miniseries in the works called The Amazing Venom. Who or what is the Amazing Venom? To answer that question, we turned to writer Jordan Morris. In an email interview with IGN, Morris explains how this series takes a cult-favorite Spider-Man villain and elevates him to new, ridiculous heights. [...]
When all they can think of is recycle certain adjectives, it's another example of how creatively bankrupt they are, right down to how there's still no sign they'll ever restore the Spider-marriage, even if MJ is no longer being depicted as a female Venom host. But, who indeed is this "amazing" Venom?
So who is the Amazing Venom? None other than Fred Myers, formerly the costumed supervillain known as Boomerang, and a character who makes a blink-and-you'll-miss-it cameo in Spider-Man: Brand New Day. Fred has really come up in the world in 2026, as he's now bonded to a symbiote named Passenger and sporting a costume inspired by Spider-Man himself. As Morris explains, this new series serves as an exciting opportunity to fundamentally revamp a character who's suddenly been thrust into the forefront of the Marvel Universe.

"I love that Fred is a villain with simple ambitions,"
Morris tells IGN. "He doesn’t want to rule the world, he just wants to throw boomerangs at people and steal a bunch of money. I’d like to think that if I had access to exploding boomerangs and jet boots I’d be a hero, but if I ended up going villain, I’d probably go the Fred Myers route. It’s so funny that this two-bit scumbag keeps getting caught up in world-ending sci-fi madness. I mean, he got killed by a vampire and came back from the dead! That’s stuff that should be happening to Avengers or X-Men, not guys with boomerangs on their head."
Why not "civilian" co-stars? I sometimes wonder if the police captain Jean deWolff's death in the mid-80s was really called for, and civilians who aren't superheroes shouldn't be prohibited from the privilege of being able to be resurrected, a concept that's part and parcel of science-fantasy. What this Morris tells is insulting to the intellect.

It also sounds like the writer, most unfortunately, is opportunistically putting more tired and grating emphasis on villainy, which has become far overemphasized in modern times. That they even resorted to economy casting also speaks volumes. Looks like Marvel's done little more than bore the senses with yet more promotion of villainy over heroism. And that, again, is a leading problem with modern storytelling. We decidedly could do without Brock's new solo too.

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Sunday, August 16, 2026

Video game about boy trapped in comic book unfortunately also trapped in horror genre

InvenGlobal tells about a video gaame titled Yurei, which is about the following:
Yūrei is a psychological horror game set within the haunted pages of a comic book, developed by Team Yūrei. The game was created over five months by ten second-year master's students from Cnam-Enjmin, the National School for Video Games and Digital Interactive Media in Angoulême, France.

Players must follow the comic's progression, reading the story to reach its end. The comic book, which is stuck to the protagonist Jun's hand, constantly speaks to the player, sometimes offering hints and at other times presenting challenges to solve. It acts like a narrator, yet it may also force you to make sacrifices.
The premise of being inside a comic itself may be clever, but making it part of an overused genre is not. It's regrettable the horror genre continues to be what's used as a theme for these kind of computer games, when here, if they'd wanted to, they could've turned it into a fanciful adventure with a brighter setting, yet they stick to potentially violent themes instead. That's the biggest problem with modern entertainment, and no telling how to convince anyone why it needs to change.

And I hesitate to think what they mean by "sacrifices".

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Saturday, August 15, 2026

Digital comics are allegedly still a big deal

Publisher's Weekly wrote about the market of digital comics, and says it's ostensibly improving after a slump:
Less than three years ago, the lights on digital comics seemed to be getting dim. In November of 2023, Amazon announced the impending shutdown of the Comixology app—the platform that had accounted for the large majority of digital comics sales from every major U.S. publisher for the past 10 years.

But a new digital landscape was quietly developing, as both longstanding comics publishers and upstart digital retailers carved out new approaches to producing, selling, and reaching an audience for online comics. Could 2026 be the year that the comics industry fully comes into its digital era? We talked with publishers and retailers to find out.
The problem is that no sales figures, even digitally based, seem to turn up in this item, and that's the common modern weakness in such puff pieces. Though it does say here that:
Meanwhile, at Sweet Shop, another new retail platform that launched in beta in late 2025, Kenny Meyers has a different approach. In contrast to Neon Ichiban’s suite of features, Meyers believes that the key to digital success is to keep the app and market as simple as possible.

“There’s a lot more to [digital comics] than gimmicks,”
Meyers says. “People just want, in my opinion, very simple, elegant ways to discover comic books.”
If the digital market avoids gimmicks like multiple variant covers, that's a good thing, but do people want entertainment value? That's what seems to be missing here. And then, once again, they sugarcoat DC/Marvel sales:
DC Comics has hardly been a late bloomer when it comes to digital comics. The company sold its first single-issue digital comic more than 15 years ago, and was among the first publishers to embrace day-and-date digital sales. In 2007, they even (briefly) attempted to launch a digital-first slate of all-original titles—the short-lived Zuda imprint.

Today, DC is coming off a heady year of growth, fueled by sales of its new Absolute Universe imprint and the surprising success of its digest-sized DC Compact Comics. By the end of 2025, the publisher even overtook Marvel in comics shop market share for the first time in years.

And as new readers came to DC, new digital sales followed. “We're finding an almost equal number of new readers coming in through physical and digital at the same time,” general manager Anne DePies says. “And once the digital readers come in, we've had meaningful success in seeing that they are purchasing across our ecosystem.”

Like other comic companies, DC doesn’t provide public figures for its total volume or revenue on digital sales, but DePies says that digital’s relative share of DC sales has remained remarkably stable over the past decade. That’s true of most other major publishers as well: at Dark Horse, VP of publishing sales Mark Bernardi says that digital readership leveled out to around 5% of sales many years ago, and has stayed in place ever since. At IDW, the share is a stable 10%. Image is a bit of an outlier; publisher and chief creative officer Eric Stephenson says digital sales have never recovered from a slide that started when Amazon bought Comixology.
I'm sorry, but failure to provide any public sales figures, which has been the norm for several years now, does nothing to convince. The ICV2 page they point at doesn't give sales figures either, and 5-10 percent is nothing to marvel at. Mainly because again, no sales figures are offered, yet they clearly hope everybody will take their word at face value. Any sales figures provided for the Absolute line were also laughable, as I recall. None of which matters to a puff publisher like Publisher's Weekly, unfortunately.

I'm sure the digital market has potential for the independent market, however. Perhaps provided, of course, that it's not a company like IDW turning out the products, seeing how far they've fallen in quality over the past decade. Yet there's suggestions the digital market, in the end, is doing no better than the print market, certainly if there's no genuine quality to accompany it.

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Friday, August 14, 2026

Houston's Third Planet specialty store

The Houston Chronicle took a look at Third Planet Comics, a local specialty store that's been in business for about 5 decades:
There aren't many places left where you can walk in and be immediately met with old-school nerd culture. But at Houston's comic book stores, there are the latest offerings from Marvel, DC, and countless smaller independent companies; bins filled with older discounted comics to sift through; and rare comics worth lots of coin displayed like trophies on the wall. Even as they vary, comic book stores carry those familiar markers, creating a refuge for fans.
I'm sure there's worthwhile stuff to find, but when they say Marvel and DC's latest is what to find, that's where they hugely disappoint, even if it's not surprising they'd take such a superficial view of the Big Two in their modern incarnations. Although there is something interesting told in what follows:
Third Planet Comics, which has become a Houston landmark over its 50 years of operating, is huge; calling it a comic superstore is almost an understatement. The store seems to house everything nerd culture encompasses—comic books, manga, video games, Gundam build kits. You name it, Third Planet probably has it, or can get it for you. In the middle of a weekday, regulars and first-time customers ventured in and out, clearing out their boxes of comic subscriptions, browsing, bringing in old comics to see what they are worth, and parents passing on their own curiosities to their children. [...]

"We have something for everybody here," Johnson said. "I have people coming in saying they've been to other stores and they can't get things because that store doesn't like the product."
Now that's interesting what they tell. You could reasonably wonder if it alludes to independent comics and other creator-owned products that might be turned out by perceived right-wingers, and if the store in question despises them for that. That's not a good example for business, and this is what some possibly left-wing owned stores are relying heavily on modern Marvel/DC output for? So they don't have to rely too much on creator-owned products that might come from folks they don't agree with?

I sincerely hope Third Planet avoids any politically motivated decisions, because in the past decade, it certainly damaged business and its image. That's something that now needs to be mended. If the Houston store remains neutral, if anything, that'll be a good, responsible position.

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Thursday, August 13, 2026

Marvel crosses its universe with Star Wars, in a special written by filmmaker Kevin Smith

Entertainment Weekly says Marvel's continuing with their pointless distractions, producing a crossover of franchises:
Titled Star Wars/Marvel: Hope Assembles, the five-part limited comic book series will launch in January 2027, Entertainment Weekly can exclusively reveal.

Figures like Chewbacca, Han Solo, Luke Skywalker, and Princess Leia will join Earth-616 — the primary continuity in which most stories of Marvel Comics take place —and mingle with the likes of Captain America, Black Widow, Spider-Man, and the Hulk. Meanwhile, Doctor Doom and the Marvel rogue’s gallery will join the likes of Darth Vader and the Galactic Empire.
But here's the bad part:
Kevin Smith, the actor/director who wrote major runs of Daredevil, Batman, and Green Arrow, writes the new story. David Marquez of Uncanny X-Men and Ultimate Comics: Spider-Man is the artist behind the comic, as seen in EW’s exclusive first look at the cover design.
Wow, what do we need such an overrated filmmaker writing this for? Even if this time, he doesn't suddenly, out of nowhere, take time off from completing the miniseries as he did with the horrible Black Cat miniseries he wrote in the early 2000s, Smith's resume is still just too insufferable to care about 2 ruined franchises crossing over. Another problem is that this perpetuates a serious mistake of the past 3 decades: hiring "celebrity" writers like filmmakers and novelists to script a comic book, yet not basing the employment on merit any more than talent and comprehension of the creations the writers are assigned to script.

Let's also not forget Smith once turned out a woke continuation of the Masters of the Universe cartoon, broadcast on Netflix, no less. That's all you need to know he could always render the Marvel/Star Wars crossover in similar ways. So again, what's the use of even advertising what's bound to be a time-waster?

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Wednesday, August 12, 2026

More about Frank Miller's now tiresome viewpoints

Here's a few more recent items involving an artist/writer who's got to be one of the most overrated in comicdom. First, in this recent UK Observer interview, he tells who his mentor was:
What prompted you to write this book? It’s not a straight-up memoir.

No, it’s a combination – a guidebook for storytelling and a portrait of the amazing little world I inhabit. I think it has something to do with my most important mentor, the artist Neal Adams, who helped me start my career and played the tough sensei in my life. After I met with some success, I asked him what I could do to pay him back for what he’d done for me. Without missing a beat he said: “Do it for the next [generation].” This book is the product of me trying to meet that pledge.
Wasn't Will Eisner an important mentor of his? Or is Miller deliberately trying to obscure Eisner, because the latter didn't live up to the former's exact expectations? Somehow, Miller seems to have disappointed again, all for the sake of political correctness. Besides, what's he actually doing for the next generation that could have lasting value?
You started out writing for Marvel and DC superhero franchises before branching off to create your own worlds, but was working within those confines a useful first step?

Oh, yes. I was being thrown problems to solve that I’d never been thrown before. I was working under specific instructions with this mythology of characters, many of whom I hadn’t even heard of, and learning to work in a much more disciplined situation.
I've got a feeling that even today, there's quite a few older creations he hasn't heard of, and at this point, not only doesn't care about them, he wouldn't be suited to work on them anyway.
You were still in your 20s when you were tasked with reimagining one of the world’s most cherished superheroes, Batman. It must have been a lot of pressure.

I don’t have any memory of having any fear. I was so full of ideas of where I wanted to take it. It was mostly enthusiasm and a sense of overwhelming joy. The amazing thing about Batman is that it’s so versatile. You can find different ways to make it work. Every once in a while I get a chuckle out of how much of The Dark Knight Returns is still surfacing in [Batman] movies after all these years.
Oh, but of course it was a joyous occasion, wasn't it? After all, he got to do swipes at Ronald Reagan, for ambiguous reasons. As for allusions to DKR in movies, the odd thing is that Miller hasn't found most of said movies appealing, and in another article coming later on the list here, they mention that subject.
Like so many East Coast writers before you, you were lured to Hollywood in the late 1980s.

That was wild. It was a whole lot of fun. I was playing in a much bigger ballpark to obviously a much bigger audience. But it was a very different experience: there were a whole lot more bosses.

You refer to “the fiery fallout of fame” and hitting rock bottom after moving to LA. What happened?

I lost my way. I’m afraid I got more involved with ego than with my mission as an auteur, and I lost track of things. But it’s through telling stories that I’ve been able to come back around to find myself and my purpose.
He sure did. His work on the Robocop sequels, if anything, was such a failure. But even his later adaptation of Sin City to film didn't pan out beyond 2 entries, IIRC, with the 2nd, A Dame to Kill For, thudding badly. It reminds me of a description of some two-season TV shows I once noticed on another blog a decade ago: "first season wonders, second season blunders". A similar description could be thought of for some recent live action comic adaptations.
Something that crops up again and again in your work, not least in Sin City, is the flawed but single-minded crime fighter who will clean up the mean streets against all the odds. What’s at the root of that fascination for you?

I’ve always liked my heroes, from Superman to Batman to Zorro. And I’ve always loved crime stories. The more I discovered film noir, the more I realised that stuff spoke to me like nobody’s business.
What's left out is that he developed a dim view of the Man of Steel, all because Supes in his narrow vision is ostensibly "too powerful". As for crime stories, based on the dark vision he alludes to, that's basically the problem: he seems more interested in honing skills for storytelling that's anything but science fiction, and maybe that's one of Miller's biggest weaknesses.
Somebody once asked you if you’re a conservative and you said “No, I’m a libertarian”. Is that still the case?

Let’s just say I’m an independent thinker. You know, being conservative right now means something very different than it did a generation ago. So I find my own way.
Unfortunately, it's been sadly apparent for years now he just can't bring himself to quit ragging on figures like Donald Trump, again, for ambiguous reasons. I just don't know what exactly Miller wants or expects.
As AI encroaches, do you regard it with excitement or something else?

Something else. At first I thought it was a magic mystery box. Then I thought it was the end of creativity. Now I think that it’s going to be something that everybody will eventually calm down about. Its uses are limited. It’s not a panacea, it’s not a god. It will be much like the personal computer, in that it will change things, but we need not all bow down before it.
I wonder how he'd feel if AI were used to imitate his art style, which has been mediocre for years? More to the point, if any would-be artists try cutting corners by resorting to AI to complete their assignment, isn't that dishonest and a poor approach? It's bad enough much of mainstream artwork's become so mediocre, but that doesn't mean we should approve of AI either, if anybody winds up using it as a way to save on employing actual artists.

Next, when the latest Spider-Man movie came out, how fascinating that Miller saw fit to praise this particular film, according to the Hollywood Reporter:
The comics icon took to Instagram to share his feelings about Sony’s latest Tom Holland adventure, calling the film, “The most Ditko movie yet and with my Hand in it for all to celebrate. This fan’s dream come true. Tom Holland is my forever Spider-Man as romantic as he is heroic. Congratulations to Destin and the whole team.”

Miller, who famously wrote The Dark Knight Returns and Batman Year One for DC, has sometimes been a tough critic of comic book movies over the years. In 2014, Playboy asked Miller about the “lousy” movie adaptations of Daredevil and Elektra. “When people come out with movies about characters I’ve worked on, I always hate them,” Miller said. “I have my own ideas about what the characters are like. I mean, I can’t watch a Batman movie. I’ve seen pieces of them, but I generally think, No, that’s not him. And I walk out of the theater before it’s over.”

When asked if that includes Christopher Nolan’s acclaimed Batman trilogy, Miller replied, “It includes all of them. I’m not condemning what he does. I don’t even understand it, except that he seems to think he owns the title Dark Knight. He’s about 20 years too late for that.”
Oh yes, that's interesting history too. I can't recall now if Nolan ever made use of any noticeable allusions to Miller's writings in his screenplays, but years later, when Nolan produced a woke adaptation of Homer's The Odyssey, which unfortunately grossed quite a bit at the box office, one could wonder if Miller would change his mind. There's another writer, more Hollywood-connected, however, who also had what to say about this:
Longtime Spider-Man comic book writer, J. Michael Straczynski, also had some praise for Brand New Day, writing on X: “To be clear I’ve enjoyed all the Spider-Man movies. But for my money, this latest iteration feels most authentically Peter, and Spider-Man. So many comic movies have fallen into MacGuffin plots, looking for the code, the stone, the box, the sword…this one is all about what William Faulkner called ‘the human heart in conflict with itself.’ It’s a very human story, emotional without being slow or dull or self-indulgent. It feels like stepping into a really good Spidey comic. Well done to all concerned (and even those unconcerned).”
As Toy People News notes, both Miller and J. Michael Straczynski are credited in the film's special thanks listings, "suggesting their comic work may have served as inspiration for the movie." But as the latter's presence makes clear to me, anybody as overrated and contemptuous of Spidey's world as JMS turned out to be is reason enough to skip this film for a long time. He played a part in the dissolving of the Spider-marriage 2 decades ago, and no matter what defense he employed at the time, it was just inexcusable. Also, Miller seems to think he owns the Dark Knight as well, so why complain about Nolan, regardless of where he's been going lately?

Here's also a review on Quillette of Push the Wall, which while mostly behind a paywall, offers the following visibly:
Even outside of comic book circles, Frank Miller is known as a gifted artist and writer who made comics grown up and gritty. From his damaged version of Bruce Wayne to Marv in Sin City (whom Miller pithily describes as “Conan the Barbarian in a trenchcoat”), Miller has created stories that resemble a strikingly original blend of film noir and dark Wagnerian opera. But the Miller who emerges from this memoir—part autobiography, part primer for aspiring graphic novelists—is as much a romantic as a gung-ho rebel.
It's always sad how earlier scribes like Dennis O'Neil and Steve Englehart are obscured in regards to whomever made comics "grown up". And why do they think a scribe who originally lucked out with the Robocop sequels is truly a "gifted" creator? Let's also not forget his only solo directorial effort to date, the cinematic adaptation of Will Eisner's Spirit, which was dreadful.
More importantly, New York was the home of his first great love: “Sure the city was violent, but it was also the hub of comic books and had been since the beginning. Marvel and DC were there, and all my real-life heroes were either still there bent over their drawing boards or they had spent formative time in the city, honing their skills and learning the lessons that only New York can teach you.” Miller was a childhood fan of the medium, and developed a particular fondness for EC comics, which were geared towards adults and “explored forbidden themes such as environmentalism, nuclear disarmament, and the miseries of war.” From EC comics, Miller “learned to always push the walls that others constructed, to challenge the strictures others put in place to stifle and smother.”
How does he feel about the mainstream moving away to Hollywood, apparently because that's how to truly manage a live action adaptation? One could argue the comics industry won't have as much impact as it used to, when DC/Marvel have been taken away from where they began.
Part of EC’s appeal no doubt rested on the reproaches it earned from the Comics Code Authority, which Miller describes as “a crusty remnant of ‘Red Scare’ censorship and the prim morality of postwar America.” The attempt to drum up a moral panic about comics will be familiar to those who have followed similar media and public campaigns to ban and censor video games and “video nasties” in the name of child protection:
And on this, one can only wonder how he feels about modern censorship, which made a comeback in the past decade, and the industry still hasn't recovered from it? Moral panics as we know them turned up again 15 years ago, with video games some of the primary victims, and Miller, unshockingly, seems oblivious to all that, as does the book reviewer.

Next, more recently, the BBC also interviewed Miller, and they perpetuate the whole notion only he succeeded in convincing everybody Batman was more than just kids stuff:
A deadpan do-gooder who wears underpants over his tights, and always carries a can of shark repellent spray.

For a long time, that was Batman – or, at least, Batman as the general public saw him, thanks to the camp 1960s television show and film. In his DC Comics adventures, he was depicted as a more serious and even sinister character, but the average person still saw him as Adam West in a self-mocking comedy with an infuriatingly catchy theme song.

Then came the graphic novel that changed everything – not just Batman, but superhero comics, and the many Hollywood films those comics would inspire.
I guess they too are just too lazy to do any research about Englehart and O'Neil's work in the 1970s. It's just like such an otherwise awful news network to be such favoratists. What's so special about Miller's work that isn't about most other Batman writers? Wasn't Chuck Dixon's creation, Bane, adapted for either the 2nd or 3rd Nolan film? Miller also told them:
"We do not have a Superman in the real world, but we do have huge military forces which can be used for good or evil. We do not have Batman out there, but we do have people's own desire to resist the use of force against them, and so on. I wanted to use the machinery and iconography of a children's story to tell a story for an older audience."
Back at the time, it was sadly intended to feature negative right-wing metaphors, and Miller doesn't seem troubled by how it all went from bad to worse, or that his very own 1986 miniseries was exploited by the editors by the turn of the century for depicting Batman as a mindless control freak. With the biggest irony being that Miller didn't apply the characterization wholesale from the miniseries to the ongoing flagship series when he scripted those.
As he recalls in his newly published memoir, Push the Wall, Miller was still in his twenties when he was commissioned by DC to "breathe new life" into a character who was at the time "emasculated" and "a second-class citizen in comics".
No kidding! That could easily describe what's gone wrong with a lot of portrayals of heroes in recent times: they're either emasculated and even depicted as cowards. Does it also sit well with them if Superman was transformed into a 2nd class citizen in comicdom, all for the sake of the Masked Manhunter? Such balderdash the BBC wrote up.
The idea was that while Batman was absent, Gotham City had crumbled into an urban hellhole, overrun by murderous gangs. The setting was based in part on Miller's own experiences. He moved to New York in the 1970s after a childhood in idyllic rural Vermont, and while he adored his new metropolitan home, "it was really a city in pretty serious decay".

Luckily for Gotham, the Batman of The Dark Knight Returns is no longer a gentlemanly sleuth, but an intimidating, ultra-violent vigilante who takes a grim satisfaction in breaking criminals' bones. He's so brutal, in fact, that it's almost incredible that DC's editors didn't object.
When you notice how ultra-violent modern entertainment's become, their acceptance of even a stand-alone tale set in a future era could be considered a precursor to modern problems. As for what Miller thought of NYC in the past, does that also sum up what he thinks of it today, when it's easily worse?
Most radical of all, Superman became a government stooge, loyal to a president who happened to resemble Ronald Reagan. And the Joker became a monstrous sadist. When the mini-series was first published, these revisions seemed iconoclastic, but Miller maintains that he was looking back as well as forward.
One can only wonder if the Joker was written as a metaphor for conservatives too, and IIRC, Marvel published a story featuring the Red Skull in the past decade that depicted him as one.
Numerous articles were written about how superhero comics weren't for children anymore. And the influence his work had on the comics industry was "pretty obvious fairly quickly", he admits – as were the shameless imitations. "But that's the nature of the beast. If something succeeds, there's a natural inclination by not just the publishers but the talent as well to imitate it. It's certainly nothing to resent or deplore."
At least they admit there's blatant imitations, not the least being some of Miller's own. I'm sorry, but when one looks at how bad entertainment's become today, it is what to resent and deplore. One more reason I'm not wasting time and money on Sin City.
His influence on the film industry was clear, too. Every single modern Batman film, from Tim Burton's 1989 blockbuster onwards, has taken some of its toughness and noirish style from The Dark Knight Returns.

Christopher Nolan's second and third Batman films took their name from it. And Zack Snyder's Batman v Superman: Dawn of Justice lifted whole sections directly from its pages. Beyond those, it could be argued that Hollywood's current understanding that superhero stories can appeal to all ages, without being dumbed down, can be traced back to Miller.

But he stresses that he was only one of several writers and artists who were revolutionising the genre in the 1980s. And he isn't losing any sleep over the many films that owe their existence to him. "It's better for sanity's sake and blood pressure's sake to take it all with a good nature," he says with a cackle.
Unfortunately, much of modern comicdom's been dumbed down, and all the while, Miller doesn't care about anything but his own writing and art. Also, Snyder's Batman v. Superman film wasn't that successful, so what's the big deal there? At least Miller and the BBC admit he's not the only scribe who "revolutionized" the mediums 40 years ago. Even so, they still insult intellects by refusing to give other artists and writers a spotlight for people to judge, and as a result, it all comes down to another mediocre puff piece that doesn't add anything new to what perceptions we could have of comicdom in general.

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